SCREENSHOT.
Update:
It seems there's a problem with the installer. Here's the new download link:
http://uploading.com/files/get/ccfbfb9c/Asylum%2BMaster.rar
To install simply unrar the folder Asylum Master somewhere on your computer (somewhere not in program files). To play, open the folder Asylum Master and double click on the asylum_master.exe.
If anyone knows a better alternative (other then CNET or softpedia), let me know.
HOW TO INSTALL/PLAY
-After installing, open the folder Asylum Master and double-click asylum_master.exe
WHAT TO EXPECT:
-you'll get to feel the overall atmosphere of the game and see were am I heading with this.
-very little gameplay options.
-few minor bugs.
-this is a very raw look. There are a lot of things that can be fine tuned.
WHAT AM I EXPECTING:
-your impressions
-I am thinking of starting a project on IndieGoGo. Can I expect your support?
MY AFTER THOUGHTS:
-I took a huge bite, but I found it hard to chew. I re-discovered a very important lesson: making a game that big and complex featured requires A LOT of TIME.
And resources. I used only freeware stuff I could scavenge over the internet, but there is some paid stuff (like fonts, sound effects, images,etc) that's more suitable for this project.
-I need some serious support in order to get this done. And I am talking money here, not emotional support (although that would be nice too). Until I get the support I need (on my own or from others) I will PAUSE THE DEVELOPMENT of this game.
Sure, I lived on scraps for a while, but this kind of living is damaging my health and my mental stability (however little there is).
PLANNED FEATURES:
-finishing the treatment tab and the medicine drawer. the posibility of administrating medication to pacients (like anesthetics and anti depressants and stuff)
-implementing a pain feature. Lots of screams from not-anesthetized patients. Bad reputation for the asylum master.
-The posibility of modding the game. Stuff like naming your pacients, tweaking the treatments and the diseases.
-5 more tabs. Initially planned tabs:
-travel tab. You have a map, and you are able to travel to other cities. You can visit other mental instutions, visit other people, take a stroll on Dorset street..for various purposes,gain experience and knowledge
-administration: build more buildings, improve existing ones, set the maintenance level, buy medical equipment and stuff- also the possibility of building secret buildings, which don't appear on the official building plans and where you can do your ....experiments
-personal tab. Write books about treatments and medications, write books, initiate conversations with famous people to gain recognition for you and your asylum,
-public relations tab: ask for funds from the govt. or private institutions, spy and bribe on inspectors,
-plausibility to buy nobility titles and have access to higher circles.
-and MUCH MORE. I have lots of stuff written about how the gameplay should be.
FUNNY FACTS:
-This project (from concept, to research and implementation) took approx. one month to create. I spent a week and a half working on a complex medical/anatomical sistem (I talked about it in this post ) but because it wasn't on my taste (ok, I admit, it was a bit buggy:D ) I dropped it and never implemented it. That's another lesson (the kind of lesson I read often) I learned: don't spend time on stuff you ain't going to use.
-Initially I wanted to implement a lot of mental disorders (like 25 or so) but in the end I thought that most of the people would find it boring to learn about all this different stuff.